Baby Owl: Game Character Creation

The project for Scoop the Baby Owl Warrior creates an original character, modeled and textures according to my concept. Base mesh in ZSpheres in ZBrush, normal maps baked in Maya and textures both diffuse and spec in 3D-Coat.

  • Final Tricount 9108 - Difuse/Normal/Spec Texture 2048x2048 - Modeled in Maya - 3D Coat Painting and Texture

image

image

image

image

image

image




Baby Owl from Kenneth Kozan on Vimeo.